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Saturday, December 8, 2018

The Emerging Skill Gaming Sector

The majority of online gambling games are considered  to be games of  "chance". Essentially, no player has an advantage over another in terms of how frequently they  play or win a game. Poker has been one of the perceived exceptions to this rule. However, even poker is a "random" card generated game designed to even the playing field amongst players. 

In an effort to increase the popularity and competitive  nature of poker and other popular gambling card games  developers are adding additional logic in games to actually  make these games "skill" games as opposed to games of chance.

Game developers have a number of ways they can achieve this objective. 

Initial Deal - The initial start of  a game  is dealt in a way that gives no individual player an advantage over the other. Although the hands will be different each player should have a chance of advancing themselves in the game. 

Reacting to Players Activity -  Instead of dealing  cards randomly cards will be selected based on previous cards that have been dealt.  The goal is to continue the competitive  nature of the game play during the game.

History Of  Game Play - The activities of individual players are tracked to determine their win and loss statistics. These statistics will be used in future games in as a reward or handicap.

Reward - A reward or advantage could be granted to a player that demonstrates superior play. This could be in the form of dealing a player "better" hands then their opponents.

Handicap - A player could be dealt hands that would disadvantage a player during came play.

Match-ups/Tournaments  -Tournaments or head to head games could be setup to have players of equal skill play against each other. 

The recognition of games being  "games  of skill" as opposed to games of chance creates an opportunity  for players to match their "skills" against others to demonstrate that they are truly skilled. It allows incentives players to increase their skill levels 

Kevin Flood is the CEO of Gameinlane, Inc. Kevin spent time at the Machine/Learning Lab at MIT as a technology transfer fellow engaged in model based reasoning, case based reasoning and rule based systems to enhance diagnostics systems.    Kevin has worked for and with US land based casino operators helping them evaluate social casino and iGaming platforms for the purpose of joint ventures and acquisitions in addition to launching online gambling operations in Europe. Gameinlane is also startup "friendly" understanding the unique value new gaming companies bring to the marketplace.  Kevin frequently speaks at gaming conferences around the world providing him with a unique perspective on this very interesting business sector. Kevin can be reached at kflood6@gmail.com  .

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