Featured Post

Game Analytics - Big Data And Business Intelligence(BI)

Games generate more data then an average application because of the game state machine . Terabytes  of data can be accumulated in a short pe...

Showing posts with label UK Internet gambling. Show all posts
Showing posts with label UK Internet gambling. Show all posts

Tuesday, June 28, 2016

BREXIT(British Exit From European Union) Impact On European Online Gambling Business

The news that  Britain voted  to leave  the EU (BREXIT) certainly has many people, businesses  and organizations scrambling to determine the impact of the vote  on themselves, organizations and their businesses. One of the business sectors  that is especially interested in the impact is the online "gambling" industry. Great Britain is somewhat unique on a worldwide scale because they have embraced online gambling as a legal activity under the  UK Gambling Act of 2005.  In 2015 The online gambling industry generated 3 billion pounds for the UK(including Scotland and Ireland)! Clearly this amount is non-trivial?

 Great Britain's online gambling business sector  is  somewhat complicated as many online gambling business have moved their business to British ("protectorate") jurisdiction such as Alderney, Gibraltar,  Malta and Island Of Man to avoid the standard UK business taxation regime.  These "protectorates"  are subject to British law and protection. However, their tax structures differ and their unique political status provides business in these jurisdictions to access markets they may not be able to access if they where domiciled in the UK itself.

There is currently much chatter about what happens to these "offshore" gambling business under BREXIT  and are they better off then their English counterparts(especially the sportsbook operators)?  One of the overriding points of interest is the unique status of these "Protectorates" in relationship to European EU law as opposed to UK law.   The protectorates are considered part of the EU and therefore can access Euro markets proving they adhere to EU gaming  laws of a specific country. 

Another interesting situation has been created as Northern Ireland and Scotland are actually independent countries under and part of "Great Britain". It appears they want to stay in the EU. This could also create a situation where these countries in-fact chose to host online gambling for themselves for the purpose of raising tax revenue. If they side with the EU there may be an opportunity for them to behave is a way similar to Alderney, Malta, Gibraltar and Isle Of Man. 

It is clear that the British protectorates(Alderney, Gibraltar, Malta and Isle of Man ) may come out of BREXIT as the ultimate winners in the battle for the hearts minds and wallets of European citizens if the EU clearly acknowledges these principalities as "member" states.



Kevin Flood is the CEO of Gameinlane, Inc. Gameinlane  has developed, launched and operated Internet gambling sites in Europe,  social casino,   freemium and subscription gaming in the US.   The company engages with land based casino  operators, online gambling operators, social casino operator and game developers to assist them in determining their strategy and implementation  of game content in an online context.   Kevin has worked for and with US land based casino operators helping them evaluate social casino and iGaming platforms for the purpose of joint ventures and acquisitions in addition to launching online gambling operations in Europe. Gameinlane is also startup "friendly" understanding the unique value new gaming companies bring to the marketplace.  Kevin frequently speaks at gaming conferences around the world providing him with a unique perspective on this very interesting business sector. Kevin can be reached at kflood@gameinlane.com  and or twitter  at @kflow1776.










Tuesday, October 28, 2014

2014 EIG Berlin iGaming Conference: 'Putting Up Or Taking Down European Internet Gambling Access Boundaries?"

 The European Internet Gaming(EiG) conference was held in  Berlin this year. The selection of Berlin as a host city for the conference was befitting given the proposed roll-out of legal iGambling in Germany and the continuing pressure to restrict access to iGaming content. Also, the tech focus of the conference was well suited for a burgeoning  high tech and start up culture within Berlin. The historical significance of Berlin in world and European history is also very relevant given the trend in Europe for each country  to create  virtual walls between each European country only allowing their residence to gamble online within their borders.

Venue - The venue for the conference was very "edgy" held in a former bus depot in the  East Berlin section of the city. The floor plan was completely open with no real or artificial walls. Essentially, a real tribute to the destruction of the Berlin wall and how it is against human nature to balkanize into artificial quadrants.    Essentially, no "walls" and a good reminder to everyone how tech, business, commerce and everyday life functions so much better in an open format with inevitable dialogue and interaction.  Open spaces are actually good for business! Yes, it was noisy and distracting at times. However, it was very easy to move between events and programs, mingle and network and engage is open discussions.


iGaming Balkanization Becomes The Norm - Western Europe continues on its march towards a balkanized world of "you can only" gamble on the state run or sanctioned sites that provide tax revenue for the hosting country if you are  within the boundaries of that country, and, I presume a citizen of that country. Clearly, there is no turning back at this point with all countries  jumping on the band wagon to get their piece of the revenue pie. With the exception of Germany, most of the countries such as Spain, Italy and France  have not sought clarification from Brussels concerning the obvious violation of the EU mandate that prohibits the interference of free trade and commerce between European countries.  Apparently, the EU governing body does not consider iGaming  as commerce  that should be unrestricted despite the EU overriding mandate. The EU stance was beguiling to one German official  acknowledging that the current country by country trend in iGambling is clearly against the EU pan European mandate. This is putting the lawyers and lobbyist to work trying to sort out when and if Brussels will continue on this track.



German Interstate iGambling Legislation - We have become accustomed to each country in the Euro zone creating a country by country online gambling program. In Germany the situation is a bit more complicated with each German state seeking to launch their own Internet gambling legal framework. The big question in the debate is how does this all work with the German federated government also considering a launch of Internet gambling property. 

 UK Conforms To The European Trend(kind of). The UK has a long standing history of legalized iGaming with sports wagering being legalized first then casino. In many ways they set the processes and standards for how legal iGaming could and should be conducted. Their law mandated the creation of legal gambling hosting  zones in British protectorate locations such as Alderney, Isle of Man, Malta, Gibraltar, etc. Under pressure from the other EU countries the UK is now requiring all gaming operators to be licensed within the UK with the associated fees and tax implications. However, the UK has not abandoned the protectorates allowing gaming servers to be located within these territories.  The UK has also taken a less draconian approach to auditing of game transactions. They see no need for"speciality" servers or "vaults" that capture and retain all transaction details. 

Startups And VC Funding - I sat in on a session with European venture capitalist discussing their approach to investing. It was amazing to see how their mantra was almost identical to what one would hear in the Silicon Valley. Clearly Europe is trending towards the approach to funding early stage companies as is practiced in the Bay Area.  However, as is the case in the US, investors are leery of gambling investments so the number of funds that can invest in this space are limited. The startups themselves that were pitching or roaming the floor are also no different then they are in San Francisco or Palo Alto in terms of their profile. However, high risk/reward investments, which iGaming startups fall into are a breed in and of themselves where private funding from business partnerships should be considered as a viable option. In point in fact, the iGaming industry is in dire need of an overhaul in game content, gaming  business models and more ubiquitous access to gaming content. Perhaps, these startups will lead us to a new improved and perhaps more exciting iGaming landscape. Lets grow and build the community of iGamers with novel and exciting content that attracts  wider range of players. 

New Gambling Content - The gambling industry has historically lacked innovation in the creation of gambling content. Content developers have used historical land based gaming proxies as a guide to the creation of content relying on what is familiar and culturally acceptable. However, recently we are seeing a break from tradition with the introduction of games that allow one to wager on just about anything that has chance involved. The new trend is to wager against the stock market, currency market, etc. This is a refreshing giving us all something new to think about in the context of a broader definition of legal gambling. Hopefully, we will see more of this kind of innovation.

Social Casino Regulation  - Social casino has become, perhaps, the most successful implementation of online gambling content in the history of gambling. Although it is officially not considered gambling because there is no cash out. It far exceeds the  concurrent player numbers of "real" gambling and continues to innovate at a rate far out pacing traditional Internet gambling. However, this popularity and the lack of age, identity and location tracking is raising concerns about "problem" social casino play. The primary issue is age related. A panel discussion was conducted that addressed this very issue and the consensus of the experts appears to be that some form of regulation is required and inevitable. The suggested approach is some form of "warning" about addictive play, under age participation, spending limits or transaction caps. Not sure how successful these efforts will be. However, some form of self regulation is coming.   

Europe has embraced the country by country or state within country approach to regulating iGaming allowing Internet gambling within the EU. It is a full on rush for each country to lock down their virtual borders and operate their own gambling operations. The  overriding goal of course is revenue for each country. However, this trend also results in less overall liquidity and perhaps a violation of EU cross border commerce law.  It will be interesting to see what this all looks like two or three years from now. The US is obviously following the Euro model verbatim assuming that the Europeans cross border content access restriction will work economically and politically. I could not help draw a corollary between Chinese restricted internet access and European iGaming. The Chinese population has cleverly established  a host of moving and changing VPN's that allow everyday citizens of China to break through the government's virtual walls and get to the content they want. Not sure if gambling content is worth this effort. However, one might make a bet on the resurgence of illegal gambling if restrictions are too draconian resulting in a lack of competitive content, constrained access, collusion in odds setting, low liquidity numbers and too many barriers of entry to sanctioned gambling sites.  

Kevin Flood is the CEO of Gameinlane, Inc. Kevin, has developed, launched and operated Internet gambling sites in Europe.   Kevin and Gameinlane   develop "social and real money" casino games for third parties. Kevin has worked for and with US land based casino operators helping them evaluate social casino and iGaming platforms for the purpose of joint ventures and acquisitions. Kevin can be reached at kflood@gameinlane.com.




Monday, July 15, 2013

What Does Zynga's Launch Of An Internet Gambling Business Really Mean?

There has been much  commentary in the press and on blogs about Zynga's  anticipated and perhaps rather late entry into the Internet gambling(iGaming) business.  This topic has been discussed for years and it is finally here. Although Zynga is the 600 pound social/freemium game company in the room they are not the first cross over company to have a social/freemium business and an Internet gambling business under one roof. Gamesys' Jackpotjoy was one of the first "true" crossover entries into the combined social and iGaming  realm. However, Gamesys has come from the opposite direction having been in the  UK Internet gambling business for some years. Betable is an example of a hybrid introducing third party freemium game content within their Internet gambling platform.   From all indications Zynga's predecessors have not witnessed a meteoric adoption of gambling by the social/freemium sector. So the question remains why now for Zynga and what are the long and short term goals for the initiative?

 Bwin.Party  Launching A Zynga Branded Internet Gambling Business - The fact that Zynga is using a Bwin.Party gambling platform and not a Zynga gambling platform indicates how tepid Zynga's iGaming launch really is. In press releases Zynga is very open about this acknowledging that their social game platform, development resources, games, marketing acumen, etc. are not iGaming  enabled and not appropriate for Internet gambling. It also appears that Zynga is not actually operating the iGaming business. Essentially, Zynga's overall resource commitment to the  iGaming business sector is relatively insignificant. The details of the business deal between Bwin.Party and Zynga are unclear. However, it is most likely a flat annual fee and a revenue share where Bwin.Party receives most of the proceeds.  

Zynga iGaming Launched In Facebook And Not On Mobile Devices -  The launch of a Zynga iGaming in Facebook and not in a mobile device environment is somewhat counter to Zynga's stated goal of gaining more traction on mobile devices. One of Zynga's biggest strategic business mistakes was not giving more consideration to the growing mobile market.  Their stock and their revenue growth have been negatively impacted by their singular focus within Facebook. So, once again we see Zynga investing in the Facebook platform with their iGaming business. 

This decision could be interpreted in a two different ways. On the positive side Zynga is admitting that Facebook is their home turf. They have a big audience in Facebook and their social poker product and audience  could be used as an up-sell vehicle into their gambling product. The "convergence" approach could be a big win for them if they can prove that a meaningful percentage of their current social poker players can be converted to the iGaming product.  Historically, selling leads to iGaming operators in Europe has not proven to be fruitful for either Zynga or the European iGaming operators. Essentially, Zynga does not know how the profile of a Zynga poker player maps to the iGaming environment. They have never invested any significant effort in sorting this out. Will they invest energy and resources in social/freemium/igaming player profiling going forward?

Cost Of Player Acquisition And The UK Internet Gambling Market - The UK has perhaps the most mature regulated Internet gaming market in the world. This has a positive and negative side to it for Zynga. The positive is that the population is very comfortable with Internet gaming and the government has put into place a number of safeguards to protect the public form abuse and problem gambling. The process of hosting and operating a gambling operation for the UK population is clear and well mapped. The downside is that the iGaming market is highly competitive with player acquisition costs going as high as $600 USD.  Party is quite familiar with this but Zynga is not. So it will be interesting to see how Zynga will react to this market reality. Party and Zynga are certainly hoping that Zynga's social player DB can be leveraged to decrease the average cost of acquisition. Remember that Zynga is not launching an Internet gambling business based on their own platform. Party is launching their platform decoupled from the Zynga social player audience.  

iGaming Revenue And Analyst Expectations - Zynga has wisely down played  any predictions on revenue from iGaming. Despite this business analysts are insisting that the iGaming channel could be a significant revenue stream for Zynga. Zynga has been very clear in their communications and by their rather limited resource investment into iGaming that the Bwin.Party deal is an experiment with the goal of learning what the iGaming world is all about. They have no stated public revenue expectations from iGaming.

US Legal Internet Gambling - Clearly Zynga is most interested in  the US Internet poker gambling market and not in the UK market. This first introduction into the UK market will be an interesting yet limited learning experience for Zynga. The UK launch is essentially a Bwin.Party product with some Zynga branding. If Zynga wants to win in the US iGaming race they will have to be more aggressive and actually invest time money and resources into Internet gambling. The fact that they are not going to get much operating experience in the UK is a bit of a concern. Clearly, Bwin.Party, 888 and others will be much better prepared for the legalization of gambling in the US. 

In conclusion, the Bwin.Party launch of a Zynga branded iGaming platform in the UK is an experiment for both Bwin.Party and Zynga.  Zynga is not going to commit significant resources to this effort unless they see a working business model in the UK.  Zynga will learn something from the UK launch but not nearly enough to build and launch its own Internet gambling poker product for the US market. It may be that they will also concede this gambling market to Bwin.Party as well. 

Kevin Flood is the CEO of Gameinlane, Inc. Kevin writes  about online games and their impact and integration into iGaming and E-commerce environments. Kevin is a frequent speaker at online game events and conferences in Asia, Europe and the US. Kevin and his Gameinlane team are currently working with online gambling, social gaming and e-commerce companies integrating social gaming with online gaming operations and integrate game mechanics into e-commerce applications.